With each new plane, I tend to instantly hover over levels and wheels to locate the pitch trim and throttle. Each toggle will show the name of the function, or it’ll show ones that serve no purpose as inoperable. You can use the mouse to hover over various buttons, switches, and whatever twiddly things you find in the cockpit. But in saying that, the majority of what you need to keep eyes on is there. These elements all have a dark background and do stand out, but do run the risk of feeling a bit on the small side. When flying in third-person from behind the plane, your key instruments such as flight speed, altitude, and attitude are all shown along the bottom of the screen. As you can see above, I have the map available, the transcript for comms, and co-pilot options. This is hugely convenient and allows you to seamlessly bring up a new interface window. From here you can select from a range of interfaces to open and display on your screen. The quick menu is located near the top of the screen and is hidden unless hovered over. You can also minimize them so they’re available to open, but out of your way.Īnother thing I liked was the quick menu.
FLIGHT SIMULATOR PC CONTROLS WINDOWS
You can move these windows anywhere you want on the screen and resize them. Focusing on the cockpit view firstly, you have all of the instruments in front of you, but you also have the option to throw up a bunch of on-screen windows such as the map, the transmission transcript, and even a checklist.
FLIGHT SIMULATOR PC CONTROLS SIMULATOR
Microsoft Flight Simulator lets you take control of your interface with remarkable control. I’m forever thanking my co-pilot for saving my ass. You can even make the co-pilot take over the plane for you entirely. I also prefer to have everything set to make the co-pilot deal with traffic communications and any minor flight checks like flaps and landing gear. I personally set navigation aids to hard which removes city markers and the like, but I also throw on the aid for landing markers, and airport markers. You can go in and manually toggle precisely what features you want to be set to what. Microsoft Flight Simulator uses this assistance mode to let you build your experience. True to Life: This allows you to set the game to a more realistic experience where you have to do everything yourself and without navigational aids. Middle-Ground: This offers you a more realistic experience by removing some navigational aids and gets you doing a bit more work in the cockpit. You can choose from three modifiable presets:Īll Assists: The AI basically does everything outside of flying for you in this mode, and you’ll have instructions and notifications fed to you as well as airport and city markers to help with navigation. This is essentially your difficulty options and can be changed at any time. Then there’s the fourth option that’s “Assistance”. The first three are for graphical settings, services for real-time flight traffic and weather, and then connected input devices. Next up is the option to set up your experience, similarly to the above, this screen only appears for the first-ever boot, but each area can be found in various options sub-menus. This screen only appears at first-ever boot but is available from the options menu at any time. You can also choose from different colorblind options, having menu animations, having tooltips, and the choice to automatically skip the pre-flight cinematics. So before you jump into the game, you can use sliders to adjust the text size, interface size, background opacity of UI/UX elements, and the level of controller vibration. Setting UpĪt launch, the first thing you’re presented with is an accessibility menu.
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Before I get into those features and gameplay, let’s start from the beginning with the setting up. However, it has options and features that gamify it to make it more enticing for those after the heavily toned-down experience. So understandably there are going to be barriers. Microsoft Flight Simulator is exactly what it says it is. However, I’m here to see exactly how accessible the game is, and please strap yourselves in, because it’s going to be a bumpy, and long flight. Of course, I can’t fly a real plane, but I can at least pretend in Asobo Studio’s Microsoft Flight Simulator.
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There’s something comforting about the concept of jumping in a plane and getting as far away from people as possible.